Headphone-based Vr Audio
Headphone-Based VR Audio is a method of spatial audio rendering in virtual reality that delivers binaural sound directly through headphones to simulate three-dimensional auditory environments by leveraging head-related transfer functions and head tracking to create an immersive, positionally accurate soundscape.
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594
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22
Authors
10
Institutions
Publications per year
2017–2026
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Durand R. Begault, Elizabeth M. Wenzel, Michael R. Anderson · PubMed · 2001 · 316 citations
3D binaural sound reproduction using a virtual ambisonic approach
Markus Noisternig, Thomas Musil, Alois Sontacchi et al. · 2003 · 63 citations
Joseph O’Hagan, Julie Williamson · 2020 · 52 citations
Arts, Psychology, Acoustics +12
1–5 of 8
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Max Planck Institute for Biological Cybernetics, Germany
1 publications · 107 citations
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1–5 of 22
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University of Glasgow
Glasgow, United Kingdom
1 h-index
2 publications
104 citations

Ames Research Center
Mountain View, United States
1 h-index
1 publications
316 citations
University of Music and Performing Arts Graz
Graz, Austria
1 h-index
4 publications
252 citations
Max Planck Institute for Biological Cybernetics
Tübingen, Germany
1 h-index
2 publications
214 citations

Nationwide Children's Hospital
Columbus, United States
1 h-index
1 publications
10 citations
NTT (Japan)
Tokyo, Japan
1 h-index
3 publications
33 citations

Széchenyi István University
Győr, Hungary
1 h-index
1 publications
24 citations

The University of Sydney
Sydney, Australia
1 h-index
2 publications
22 citations
1–8 of 10
Repository · 1 publications · 316 citations
1
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1 publications · 11 citations
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1 publications · 24 citations
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TAP · 1 publications · 107 citations
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