Geometry Shading
Geometry Shading is a programmable stage in the rendering pipeline that extends primitive processing by generating new geometric primitives through the instantiation, transformation, and emission of vertices, thereby enabling dynamic mesh refinement and complex scene geometry synthesis directly on the GPU.
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2017–2026
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Michael Shantz, Sheue-Ling Lien · 1987 · 27 citations · Full text
Michael Shantz, Sheue-Ling Lien · ACM SIGGRAPH Computer Graphics · 1987 · 24 citations
PNG1 triangles for tangent plane continuous surfaces on the GPU
Christoph Fünfzig, Kerstin Müller, Dianne Hansford et al. · 2008 · 21 citations
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Oracle (United States)
Austin, United States
1 h-index
2 publications
54 citations
Williams College
Williamstown, United States
1 h-index
1 publications
18 citations
Carnegie Mellon University
Pittsburgh, United States
1 h-index
1 publications
18 citations
Rensselaer Polytechnic Institute
Troy, United States
1 h-index
2 publications
46 citations
Arizona State University
Tempe, United States
1 h-index
4 publications
84 citations
Nvidia (United Kingdom)
Reading, United Kingdom
1 h-index
2 publications
36 citations
Electronic Arts (Canada)
Burnaby, Canada
1 h-index
2 publications
26 citations
Northwestern University
Evanston, United States
1 h-index
1 publications
13 citations
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1 publications · 24 citations
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Repository · 1 publications · 15 citations
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1 publications · 23 citations
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