Geometry Shading

Geometry Shading is a programmable stage in the rendering pipeline that extends primitive processing by generating new geometric primitives through the instantiation, transformation, and emission of vertices, thereby enabling dynamic mesh refinement and complex scene geometry synthesis directly on the GPU.

9

Publications

181

Citations

19

Authors

8

Institutions

Publications per year

2017–2026

0

Authors

19

  1. SL
    Sheue-Ling Lien

    Oracle (United States), United States

    2 publications · 51 citations

    2

    h-index

  2. MS
    Michael Shantz

    Intel (United States), United States

    2 publications · 51 citations

    2

    h-index

  3. MJ
    Michael J. Wozny

    Rensselaer Polytechnic Institute, United States

    1 publications · 23 citations

    1

    h-index

  4. WA
    Warren A. Hunt

    The University of Texas at Austin, United States

    1 publications · 27 citations

    1

    h-index

  5. CF
    Christoph Fünfzig

    Université de Bourgogne, France

    1 publications · 21 citations

    1

    h-index

1–5 of 19

Venues

  1. ACM SIGGRAPH Computer Graphics

    1 publications · 24 citations

    1

    h-index

  2. Digital Library (University of West Bohemia)

    Repository · 1 publications · 15 citations

    1

    h-index

  3. IEEE Computer Graphics and Applications

    1 publications · 23 citations

    1

    h-index

1–3