Gaming Labor

Gaming Labor is an academic construct that refers to the systematic engagement of players in productive activities within digital game environments, distinguished from recreational play by its contribution to economic, cultural, or technological value creation.

194

Publications

12K

Citations

272

Authors

173

Institutions

Publications per year

2017–2026

68

Authors

272

  1. JW
    Jamie Woodcock

    The Open University, United Kingdom

    7 publications · 613 citations

    7

    h-index

  2. JW
    Johanna Weststar

    Western University, Canada

    7 publications · 355 citations

    7

    h-index

  3. MR
    Mark R. Johnson

    The University of Sydney, Australia

    6 publications · 608 citations

    6

    h-index

  4. AH
    Alison Harvey

    University of Leicester, United Kingdom

    5 publications · 180 citations

    5

    h-index

  5. OS
    Olli Sotamaa

    Tampere University, Finland

    5 publications · 376 citations

    5

    h-index

1–5 of 272

Venues

  1. Games and Culture

    18 publications · 1.5K citations

    16

    h-index

  2. New Media & Society

    10 publications · 547 citations

    10

    h-index

  3. Television & New Media

    TVNM · 9 publications · 632 citations

    9

    h-index

  4. Choice Reviews Online

    CRO · 6 publications · 1.9K citations

    6

    h-index

  5. 5

    h-index

1–5