Gaming Labor
Gaming Labor is an academic construct that refers to the systematic engagement of players in productive activities within digital game environments, distinguished from recreational play by its contribution to economic, cultural, or technological value creation.
194
Publications
12K
Citations
272
Authors
173
Institutions
Publications per year
2017–2026
68
Parents
194
Synthetic worlds: the business and culture of online games
Choice Reviews Online · 2006 · 1.2K citations
Social Sciences, Economics, Finance +17
Games of Empire: Global Capitalism and Video Games
Contemporary Sociology A Journal of Reviews · 2010 · 573 citations
Social Sciences, Economics, History +17
Games of empire: global capitalism and video games
Choice Reviews Online · 2010 · 494 citations
Social Sciences, Economics, History +17
Nick Yee · Games and Culture · 2005 · 380 citations
Social Sciences, Human Resource Management, Organizational Behavior +13
1–5 of 194
272
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1–5 of 272
173

Western University
London, Canada
8 h-index
8 publications
528 citations

University of Macau
Macao, Macao
6 h-index
11 publications
322 citations
University of California, Irvine
Irvine, United States
4 h-index
4 publications
195 citations

Manchester Metropolitan University
Manchester, United Kingdom
4 h-index
5 publications
195 citations
University of Oxford
Oxford, United Kingdom
4 h-index
4 publications
457 citations

Tampere University
Tampere, Finland
4 h-index
4 publications
312 citations

Queensland University of Technology
Brisbane, Australia
4 h-index
6 publications
537 citations

University of Rochester
Rochester, United States
3 h-index
6 publications
463 citations
1–8 of 173
18 publications · 1.5K citations
16
h-index
10 publications · 547 citations
10
h-index
TVNM · 9 publications · 632 citations
9
h-index
CRO · 6 publications · 1.9K citations
6
h-index
5 publications · 486 citations
5
h-index
1–5