Game Labor

Game Labor is an academic concept denoting the category of labor practices, roles, and value production within the video game industry and player communities, differentiated by its focus on the interplay between play, creativity, and economic exploitation in digital game environments.

135

Publications

8.1K

Citations

178

Authors

125

Institutions

Publications per year

2017–2026

57

Authors

178

  1. AH
    Alison Harvey

    University of Leicester, United Kingdom

    5 publications · 180 citations

    5

    h-index

  2. OS
    Olli Sotamaa

    Tampere University, Finland

    5 publications · 316 citations

    5

    h-index

  3. JW
    Jamie Woodcock

    The Open University, United Kingdom

    5 publications · 178 citations

    5

    h-index

  4. JW
    Johanna Weststar

    Western University, Canada

    4 publications · 147 citations

    4

    h-index

  5. ND
    Nick Dyer‐Witheford

    Western University, Canada

    4 publications · 311 citations

    4

    h-index

1–5 of 178

Venues

  1. Games and Culture

    15 publications · 1.1K citations

    14

    h-index

  2. Television & New Media

    TVNM · 9 publications · 411 citations

    9

    h-index

  3. New Media & Society

    7 publications · 260 citations

    7

    h-index

  4. 4

    h-index

  5. Critical Studies in Media Communication

    CSMC · 4 publications · 172 citations

    4

    h-index

1–5