Game Labor
Game Labor is an academic concept denoting the category of labor practices, roles, and value production within the video game industry and player communities, differentiated by its focus on the interplay between play, creativity, and economic exploitation in digital game environments.
135
Publications
8.1K
Citations
178
Authors
125
Institutions
Publications per year
2017–2026
57
Parents
135
Synthetic worlds: the business and culture of online games
Choice Reviews Online · 2006 · 1.2K citations
Social Sciences, Economics, Finance +17
Games of Empire: Global Capitalism and Video Games
Contemporary Sociology A Journal of Reviews · 2010 · 573 citations
Social Sciences, Economics, History +17
Games of empire: global capitalism and video games
Choice Reviews Online · 2010 · 494 citations
Social Sciences, Economics, History +17
Nick Yee · Games and Culture · 2005 · 380 citations
Social Sciences, Human Resource Management, Organizational Behavior +13
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125

Western University
London, Canada
5 h-index
5 publications
320 citations

University of Liverpool
Liverpool, United Kingdom
4 h-index
5 publications
193 citations
University of Southern California
Los Angeles, United States
4 h-index
4 publications
159 citations

Tampere University
Tampere, Finland
4 h-index
4 publications
275 citations
University of Oregon
Eugene, United States
3 h-index
5 publications
215 citations
University of California, Irvine
Irvine, United States
3 h-index
3 publications
153 citations

The University of Sydney
Sydney, Australia
3 h-index
3 publications
139 citations

York University
Toronto, Canada
3 h-index
4 publications
146 citations
1–8 of 125
15 publications · 1.1K citations
14
h-index
TVNM · 9 publications · 411 citations
9
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7 publications · 260 citations
7
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4 publications · 234 citations
4
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CSMC · 4 publications · 172 citations
4
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1–5