Game Engine Art

Game Engine Art is a form of Simulation-Based Art that utilizes real-time interactive game engines as the primary medium for generating, presenting, or structuring artistic content, distinguished by its reliance on the computational and representational affordances of game engine architectures.

1

Publications

15

Citations

4

Authors

1

Institutions

Publications per year

2017–2026

0

Publications

1

Authors

4

  1. JL
    Jean-Luc Lugrin

    University of Würzburg, Germany

    1 publications · 15 citations

    1

    h-index

  2. SH
    Simon Hartley

    University of Birmingham, United Kingdom

    1 publications · 15 citations

    1

    h-index

  3. ML
    Mikael Le Bras

    Teesside University, United Kingdom

    1 publications · 15 citations

    1

    h-index

  4. MC
    Marc Cavazza

    Teesside University, United Kingdom

    1 publications · 15 citations

    1

    h-index

1–4 of 4

Institutions

1

  1. Teesside University

    Middlesbrough, United Kingdom

    1 h-index

    4 publications

    60 citations

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