Game Console Emulation

Game Console Emulation is a computational methodology within the broader category of system emulation that enables the replication of proprietary video game console hardware and software environments on non-native platforms, thereby permitting the execution and analysis of console-specific games and operating systems as if on the original hardware.

2

Publications

93

Citations

3

Authors

2

Institutions

Publications per year

2017–2026

1

Variants

Console Emulation

Authors

3

  1. AR
    Andreas Rauber

    TU Wien, Austria

    1 publications · 79 citations

    1

    h-index

  2. CB
    Christoph Becker

    University of Toronto, Canada

    1 publications · 79 citations

    1

    h-index

  3. MG
    Mark Guttenbrunner

    TU Wien, Austria

    1 publications · 79 citations

    1

    h-index

1–3 of 3

Institutions

2

  1. University of California System

    Oakland, United States

    1 h-index

    2 publications

    28 citations

  2. New York University

    New York, United States

    1 h-index

    2 publications

    28 citations

1–2 of 2

Venues

  1. International Journal of Digital Curation

    IJDC · 1 publications · 79 citations

    1

    h-index

1–1