Game Character Modeling

Game Character Modeling is a computational design methodology within character modeling that specifically involves the creation, structuring, and optimization of three-dimensional humanoid or non-humanoid avatars with topological, rigging, and textural attributes tailored for real-time interaction, performance, and immersion in video game environments.

37

Publications

1.3K

Citations

91

Authors

34

Institutions

Publications per year

2017–2026

14

Authors

91

  1. CF
    Changjie Fan

    NetEase (China), China

    4 publications · 132 citations

    4

    h-index

  2. YY
    Yi Yuan

    NetEase (China), China

    5 publications · 147 citations

    4

    h-index

  3. TS
    Tianyang Shi

    Beihang University, China

    4 publications · 76 citations

    3

    h-index

  4. EH
    Eva Hudlická

    NeuroMetrix (United States), United States

    3 publications · 216 citations

    3

    h-index

  5. ZZ
    Zhengxia Zou

    Beihang University, China

    2 publications · 28 citations

    3

    h-index

1–5 of 91

Venues

  1. Proceedings of the AAAI Conference on Artificial Intelligence

    Conference · 1 publications · 24 citations

    1

    h-index

  2. Health Care Management Science

    HCMS · 1 publications · 32 citations

    1

    h-index

  3. Procedia Computer Science

    1 publications · 22 citations

    1

    h-index

  4. ACM Transactions on Graphics

    TOG · 1 publications · 71 citations

    1

    h-index

  5. 1

    h-index

1–5