Game Character Modeling
Game Character Modeling is a computational design methodology within character modeling that specifically involves the creation, structuring, and optimization of three-dimensional humanoid or non-humanoid avatars with topological, rigging, and textural attributes tailored for real-time interaction, performance, and immersion in video game environments.
37
Publications
1.3K
Citations
91
Authors
34
Institutions
Publications per year
2017–2026
14
Parents
37
Defining personas in games using metrics
Anders Tychsen, Alessandro Canossa · 2008 · 168 citations
Arts, Design, Data-driven Design +12
Eva Hudlická · 2009 · 99 citations
1–5 of 37
91
4
h-index
4
h-index
3
h-index
3
h-index
3
h-index
1–5 of 91
34
NetEase (China)
Beijing, China
5 h-index
18 publications
536 citations
University of Michigan
Ann Arbor, United States
3 h-index
4 publications
76 citations

Sorbonne Université
Paris, France
2 h-index
6 publications
297 citations

Delft University of Technology
Delft, The Netherlands
2 h-index
3 publications
67 citations

IT University of Copenhagen
Copenhagen, Denmark
2 h-index
2 publications
183 citations

Beihang University
Beijing, China
2 h-index
1 publications
15 citations
Ritsumeikan University
Kyoto, Japan
2 h-index
8 publications
139 citations

McGill University
Montreal, Canada
1 h-index
3 publications
63 citations
1–8 of 34
Conference · 1 publications · 24 citations
1
h-index
HCMS · 1 publications · 32 citations
1
h-index
1 publications · 22 citations
1
h-index
TOG · 1 publications · 71 citations
1
h-index
1 publications · 75 citations
1
h-index
1–5