Game Categories

Game Categories is a conceptual framework within the Teaching Games for Understanding approach that classifies games into distinct types based on shared movement and tactical principles to inform pedagogical design.

77

Publications

3.9K

Citations

197

Authors

100

Institutions

Publications per year

2017–2026

22

Authors

197

  1. EA
    Espen Aarseth

    IT University of Copenhagen, Denmark

    3 publications · 237 citations

    3

    h-index

  2. VD
    Vincent Danos

    Centre National de la Recherche Scientifique, France

    2 publications · 107 citations

    2

    h-index

  3. MS
    Maryann S. Casey

    University of South Alabama, United States

    2 publications · 201 citations

    2

    h-index

  4. RH
    Russell Harmer

    Université Paris Cité, France

    2 publications · 107 citations

    2

    h-index

  5. BA
    Barbara A. Lucassen

    University of South Alabama, United States

    2 publications · 201 citations

    2

    h-index

1–5 of 197

Venues

  1. Simulation & Gaming

    S&G · 5 publications · 716 citations

    5

    h-index

  2. Games and Culture

    4 publications · 422 citations

    4

    h-index

  3. Journal of Educational Computing Research

    2 publications · 94 citations

    2

    h-index

  4. Choice Reviews Online

    CRO · 2 publications · 102 citations

    2

    h-index

  5. Research Online (University of Wollongong)

    Repository · 2 publications · 44 citations

    2

    h-index

1–5