Frame Buffering

Frame Buffering is a virtualization technique that allocates a dedicated memory buffer to store and manage rendered graphical frames before their display or transmission, enabling efficient output synchronization and reducing visual artifacts in virtualized environments.

37

Publications

801

Citations

91

Authors

37

Institutions

Publications per year

2017–2026

0

Authors

91

  1. SG
    Satish Gupta

    Carnegie Mellon University, United States

    3 publications · 69 citations

    3

    h-index

  2. AB
    Andreas Bechtolsheim

    Stanford University, United States

    2 publications · 40 citations

    2

    h-index

  3. FB
    Forest Baskett

    Stanford University, United States

    2 publications · 40 citations

    2

    h-index

  4. BL
    Bin Li

    Microsoft Research Asia (China), China

    2 publications · 36 citations

    2

    h-index

  5. HK
    Hironari Kawai

    National Center for Global Health and Medicine, Japan

    2 publications · 28 citations

    2

    h-index

1–5 of 91

Venues

  1. IEEE Computer Graphics and Applications

    4 publications · 62 citations

    4

    h-index

  2. ACM SIGGRAPH Computer Graphics

    3 publications · 61 citations

    3

    h-index

  3. Eurographics

    Repository · 2 publications · 31 citations

    2

    h-index

  4. IEEE Journal of Solid-State Circuits

    1 publications · 11 citations

    1

    h-index

  5. IEEE Transactions on Image Processing

    1 publications · 12 citations

    1

    h-index

1–5