Fragment Processing

Fragment Processing is a rendering pipeline stage that evaluates and modifies fragment attributes—such as color, depth, and stencil values—through programmable shading and per-fragment operations to determine the final pixel contributions to the framebuffer.

50

Publications

3K

Citations

131

Authors

60

Institutions

Publications per year

2017–2026

5

Authors

131

  1. JP
    Joan-Manuel Parcerisa

    Universitat Politècnica de Catalunya, Spain

    3 publications · 105 citations

    3

    h-index

  2. LW
    Li‐Yi Wei

    Adobe Systems (United States), United States

    3 publications · 145 citations

    3

    h-index

  3. IF
    Ioannis Fudos

    University of Ioannina, Greece

    2 publications · 32 citations

    2

    h-index

  4. DC
    Daniel Cohen‐Or

    Tel Aviv University, Israel

    2 publications · 850 citations

    2

    h-index

  5. EW
    Enhua Wu

    University of Macau, Macao SAR China

    2 publications · 62 citations

    2

    h-index

1–5 of 131

Venues

  1. ACM Transactions on Graphics

    TOG · 3 publications · 426 citations

    3

    h-index

  2. 3

    h-index

  3. 2

    h-index

  4. Computer Graphics Forum

    2 publications · 71 citations

    2

    h-index

  5. IEEE Transactions on Visualization and Computer Graphics

    TVCG · 2 publications · 160 citations

    2

    h-index

1–5