Forward Rendering

Forward Rendering is a real-time rasterization-based rendering technique in which scene geometry is processed and shaded directly in one or a small fixed number of passes, computing lighting contributions per fragment as each object is drawn rather than postponing shading to a separate screen-space pass as in deferred rendering.

25

Publications

2K

Citations

74

Authors

27

Institutions

Publications per year

2017–2026

12

Authors

74

  1. SZ
    Shuang Zhao

    Cornell University, United States

    4 publications · 257 citations

    4

    h-index

  2. RR
    Ravi Ramamoorthi

    University of California, Berkeley, United States

    3 publications · 48 citations

    3

    h-index

  3. FR
    Fabrice Rousselle

    Walt Disney (United States), United States

    2 publications · 42 citations

    2

    h-index

  4. JG
    Jonathan Granskog

    ETH Zurich, Switzerland

    2 publications · 42 citations

    2

    h-index

  5. TH
    Takahiro Harada

    The University of Tokyo, Japan

    2 publications · 31 citations

    2

    h-index

1–5 of 74

Venues

  1. ACM Transactions on Graphics

    TOG · 7 publications · 333 citations

    7

    h-index

  2. The Visual Computer

    2 publications · 190 citations

    2

    h-index

  3. ACM SIGGRAPH Computer Graphics

    1 publications · 408 citations

    1

    h-index

  4. 1

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  5. 1

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1–5