Electronic Media Use

Electronic Media Use is a behavioral construct referring to the engagement with digital and screen-based technologies—such as television, computers, smartphones, and video games—for purposes of entertainment, communication, or information consumption, distinguished by its potential to displace or alter sleep patterns and architecture, particularly in developmental populations.

2.4K

Publications

155.3K

Citations

6.4K

Authors

2.2K

Institutions

Publications per year

2017–2026

1K

Authors

6.4K

  1. MD
    Mark D. Griffiths

    Nottingham Trent University, United Kingdom

    22 publications · 5.1K citations

    22

    h-index

  2. SR
    Shelia R. Cotten

    Michigan State University, United States

    7 publications · 480 citations

    8

    h-index

  3. NK
    Ned Kock

    Texas A&M International University, United States

    7 publications · 396 citations

    7

    h-index

  4. CM
    Christian Montag

    Universität Ulm, Germany

    7 publications · 2.2K citations

    7

    h-index

  5. ŁT
    Łukasz Tomczyk

    Uniwersytet Komisji Edukacji Narodowej w Krakowie, Poland

    7 publications · 224 citations

    7

    h-index

1–5 of 6.4K

Venues

  1. Computers in Human Behavior

    47 publications · 11.4K citations

    39

    h-index

  2. 27

    h-index

  3. Choice Reviews Online

    CRO · 32 publications · 4.8K citations

    24

    h-index

  4. BMC Public Health

    21 publications · 1.5K citations

    20

    h-index

  5. CyberPsychology & Behavior

    20 publications · 3.9K citations

    19

    h-index

1–5