Electronic Media Use
Electronic Media Use is a behavioral construct referring to the engagement with digital and screen-based technologies—such as television, computers, smartphones, and video games—for purposes of entertainment, communication, or information consumption, distinguished by its potential to displace or alter sleep patterns and architecture, particularly in developmental populations.
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Cecilie Schou Andreassen, Joël Billieux, Mark D. Griffiths et al. · Psychology of Addictive Behaviors · 2016 · 2K citations · Full text
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Uniwersytet Komisji Edukacji Narodowej w Krakowie, Poland
7 publications · 224 citations
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Nottingham Trent University
Nottingham, United Kingdom
24 h-index
34 publications
8.9K citations
Michigan State University
East Lansing, United States
19 h-index
39 publications
3.1K citations
Harvard University
Cambridge, United States
16 h-index
28 publications
2.2K citations
University of Michigan
Ann Arbor, United States
15 h-index
31 publications
3.7K citations

University of Amsterdam
Amsterdam, The Netherlands
15 h-index
26 publications
3.5K citations
Ben-Gurion University of the Negev
Beersheba, Israel
14 h-index
23 publications
957 citations

Monash University
Melbourne, Australia
14 h-index
22 publications
2.7K citations

The University of Melbourne
Melbourne, Australia
13 h-index
26 publications
2.1K citations
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47 publications · 11.4K citations
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45 publications · 2.3K citations
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CRO · 32 publications · 4.8K citations
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20 publications · 3.9K citations
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