Depth-based Effects

Depth-Based Effects is a post-processing technique in computer graphics that utilizes depth information from a scene's z-buffer to selectively alter pixel values in the final image, thereby enabling realistic visual phenomena such as depth of field, fog, and screen-space ambient occlusion.

97

Publications

4.2K

Citations

354

Authors

171

Institutions

Publications per year

2017–2026

17

Authors

354

  1. JR
    Juan Reynaud

    Legacy Health, United States

    2 publications · 57 citations

    2

    h-index

  2. SK
    Stuart K. Gardiner

    Legacy Health, United States

    2 publications · 57 citations

    2

    h-index

  3. AL
    Anatole Lécuyer

    Institut national de recherche en sciences et technologies du numérique, France

    2 publications · 91 citations

    2

    h-index

  4. CF
    Claude F. Burgoyne

    Legacy Health, United States

    2 publications · 57 citations

    2

    h-index

  5. HY
    Hongli Yang

    Legacy Health, United States

    2 publications · 57 citations

    2

    h-index

1–5 of 354

Venues

  1. IEEE Computer Graphics and Applications

    3 publications · 193 citations

    3

    h-index

  2. The Journal of the Acoustical Society of America

    JASA · 3 publications · 73 citations

    3

    h-index

  3. Perception & Psychophysics

    2 publications · 49 citations

    2

    h-index

  4. Computer Graphics Forum

    2 publications · 111 citations

    2

    h-index

  5. Investigative Ophthalmology & Visual Science

    IOVS · 2 publications · 57 citations

    2

    h-index

1–5