Cross-platform Streaming
Cross-Platform Streaming is a live streaming performance method that enables the simultaneous broadcast of audiovisual content across multiple digital platforms, distinguished by its technical and strategic integration of divergent platform APIs, protocols, and audience engagement mechanisms to maximize reach and interactivity.
2
Publications
128
Citations
12
Authors
7
Institutions
Publications per year
2017–2026
0
Parents
2
Platform for Distributed 3D Gaming
Audrius Jurgelionis, Philipp Fechteler, Peter Eisert et al. · International Journal of Computer Games Technology · 2009 · 88 citations · Full text
1–4 of 2
12
1
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Fraunhofer Institute for Telecommunications, Heinrich Hertz Institute, Germany
1 publications · 88 citations
1
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1
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1
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1
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1–5 of 12
7
Computer Technology Institute and Press “DIOPHANTUS”
Pátrai, Greece
1 h-index
2 publications
176 citations

Goldsmiths University of London
London, United Kingdom
1 h-index
1 publications
88 citations
University of Patras
Pátrai, Greece
1 h-index
2 publications
176 citations

VTT Technical Research Centre of Finland
Espoo, Finland
1 h-index
3 publications
264 citations

University of Genoa
Genoa, Italy
1 h-index
3 publications
264 citations

Fraunhofer Institute for Telecommunications, Heinrich Hertz Institute
Berlin, Germany
1 h-index
2 publications
176 citations

University of Glasgow
Glasgow, United Kingdom
1 h-index
1 publications
40 citations

University of Sousse
Sousse, Tunisia
1 publications
12 citations
1–8 of 7
1 publications · 40 citations
1
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IJCGT · 1 publications · 88 citations
1
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1 publications · 12 citations
1 publications · 15 citations
1–4