Computer-animated Puppetry

Computer-Animated Puppetry is a form of digital puppetry in which real-time manipulation of virtual characters is achieved through computational systems that translate performer input into animated motion within a simulated environment.

17

Publications

1.6K

Citations

43

Authors

17

Institutions

Publications per year

2017–2026

1

Authors

43

  1. LR
    Lance R. Williams

    University of New Mexico, United States

    3 publications · 757 citations

    3

    h-index

  2. MA
    Maneesh Agrawala

    University of California, Berkeley, United States

    3 publications · 224 citations

    3

    h-index

  3. CB
    Connelly Barnes

    Adobe Systems (United States), United States

    2 publications · 100 citations

    2

    h-index

  4. SR
    Szymon Rusinkiewicz

    Princeton University, United States

    2 publications · 100 citations

    2

    h-index

  5. JL
    Jehee Lee

    Seoul National University, South Korea

    2 publications · 361 citations

    2

    h-index

1–5 of 43

Venues

  1. ACM Transactions on Graphics

    TOG · 2 publications · 339 citations

    2

    h-index

  2. ACM SIGGRAPH Computer Graphics

    1 publications · 151 citations

    1

    h-index

  3. Zenodo (CERN European Organization for Nuclear Research)

    Repository · 1 publications · 17 citations

    1

    h-index

  4. ACM SIGCHI Bulletin

    1 publications · 66 citations

    1

    h-index

  5. TDR/The Drama Review

    1 publications · 35 citations

    1

    h-index

1–5