Computer Shogi

Computer Shogi is a computational framework within the field of game playing that specializes in the development and application of artificial intelligence methods for playing the Japanese board game Shogi, distinguished by its integration of domain-specific knowledge, search algorithms, and evaluation functions tailored to Shogi’s unique rules and piece-drop mechanics.

7

Publications

127

Citations

15

Authors

2

Institutions

Publications per year

2017–2026

0

Authors

15

  1. RG
    Reijer Grimbergen

    2 publications · 46 citations

    2

    h-index

  2. SI
    Shigeki Iwata

    Tokai University, Japan

    1 publications · 14 citations

    1

    h-index

  3. DT
    Daisuke Takahashi

    University of Tsukuba, Japan

    1 publications · 16 citations

    1

    h-index

  4. AH
    Adachi Hiroyuki

    1 publications · 14 citations

    1

    h-index

  5. KH
    Kamekawa Hiroyuki

    1 publications · 14 citations

    1

    h-index

1–5 of 15

Institutions

2

  1. University of Electro-Communications

    Tokyo, Japan

    1 h-index

    2 publications

    68 citations

  2. Japan Advanced Institute of Science and Technology

    Nomi Shi, Japan

    1 h-index

    2 publications

    26 citations

1–2 of 2

Venues

  1. ICGA Journal

    2 publications · 46 citations

    2

    h-index

  2. Medical Entomology and Zoology

    1 publications · 10 citations

    1

    h-index

  3. Journal of Artificial Intelligence Research

    JAIR · 1 publications · 34 citations

    1

    h-index

  4. 電子情報通信学会論文誌 D

    1 publications · 14 citations

    1

    h-index

1–4