Computer Chess

Computer Chess is an academic concept referring to a computational framework designed for playing chess, distinguished from other game-playing systems by its implementation of domain-specific algorithms, search strategies, and evaluation functions tailored to the rules, structure, and strategic complexity of chess.

232

Publications

11.6K

Citations

432

Authors

196

Institutions

Publications per year

2017–2026

29

Authors

432

  1. JS
    Jonathan Schaeffer

    University of Alberta, Canada

    6 publications · 117 citations

    6

    h-index

  2. TM
    T.A. Marsland

    University of Alberta, Canada

    6 publications · 173 citations

    6

    h-index

  3. RP
    Robert P. Hawkins

    University of Wisconsin–Madison, United States

    6 publications · 279 citations

    6

    h-index

  4. FH
    Feng-hsiung Hsu

    Microsoft Research Asia (China), China

    5 publications · 334 citations

    5

    h-index

  5. SP
    Suzanne Pingree

    University of Wisconsin–Madison, United States

    5 publications · 219 citations

    5

    h-index

1–5 of 432

Venues

  1. ICGA Journal

    37 publications · 853 citations

    18

    h-index

  2. The Computer Journal

    6 publications · 156 citations

    6

    h-index

  3. Choice Reviews Online

    CRO · 5 publications · 596 citations

    5

    h-index

  4. arXiv (Cornell University)

    Repository · 4 publications · 121 citations

    5

    h-index

  5. International Joint Conference on Artificial Intelligence

    Conference · 5 publications · 149 citations

    5

    h-index

1–5