Cartoon Rendering

Cartoon Rendering is a non-photorealistic rendering technique that stylizes 3D scenes into 2D illustrative representations characterized by simplified shapes, bold outlines, and flat or exaggerated shading to emulate the visual aesthetics of traditional hand-drawn cartoons.

67

Publications

3.1K

Citations

189

Authors

85

Institutions

Publications per year

2017–2026

9

Authors

189

  1. MF
    Michael F. Cohen

    Microsoft (United States), United States

    4 publications · 702 citations

    4

    h-index

  2. JW
    Jue Wang

    Adobe Systems (United States), United States

    4 publications · 702 citations

    4

    h-index

  3. PH
    Peter Hall

    Australian National University, Australia

    4 publications · 160 citations

    4

    h-index

  4. FD
    Frédo Durand

    Massachusetts Institute of Technology, United States

    3 publications · 90 citations

    3

    h-index

  5. JC
    John Collomosse

    University of Surrey, United Kingdom

    3 publications · 142 citations

    3

    h-index

1–5 of 189

Venues

  1. ACM Transactions on Graphics

    TOG · 6 publications · 747 citations

    6

    h-index

  2. Neurocomputing

    3 publications · 200 citations

    3

    h-index

  3. Choice Reviews Online

    CRO · 3 publications · 86 citations

    3

    h-index

  4. IEEE Transactions on Visualization and Computer Graphics

    TVCG · 3 publications · 141 citations

    3

    h-index

  5. 2

    h-index

1–5