Asynchronous Rendering
Asynchronous Rendering is a rendering method that decouples the generation of frames from their display timing by executing rendering operations independently of the main application thread, thereby optimizing frame rate stability and reducing latency in interactive graphics systems.
5
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167
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9
Institutions
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2017–2026
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Enrico Gobbetti, Fabio Marton · ACM Transactions on Graphics · 2005 · 125 citations
Scalable Ray Tracing Using the Distributed FrameBuffer
Will Usher, Ingo Wald, Jefferson Amstutz et al. · Computer Graphics Forum · 2019 · 19 citations · Full text
A multilayered image cache for scientific visualization
Eric LaMar, Valerio Pascucci · IEEE Sensors Journal · 2004 · 16 citations · Full text
Multi-Frame Rate Rendering and Display
Jan P. Springer, Stephan Beck, Felix Weiszig et al. · 2007 · 13 citations
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Oulu University of Applied Sciences
Oulu, Finland
1 h-index
1 publications
106 citations
University of Utah
Salt Lake City, United States
1 h-index
2 publications
38 citations
Intel (United Kingdom)
Swindon, United Kingdom
1 h-index
5 publications
95 citations

Bauhaus-Universität Weimar
Weimar, Germany
1 h-index
4 publications
52 citations

Lawrence Livermore National Laboratory
Livermore, United States
1 h-index
2 publications
32 citations
University of Malta
Msida, Malta
1 h-index
2 publications
26 citations
University of Louisiana at Lafayette
Lafayette, United States
1 h-index
1 publications
13 citations
Nvidia (United Kingdom)
Reading, United Kingdom
1 h-index
1 publications
19 citations
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1 publications · 16 citations
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1 publications · 13 citations
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1 publications · 19 citations
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TOG · 1 publications · 125 citations
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