Anisotropic Rendering

Anisotropic Rendering is a rendering technique in computer graphics that models the direction-dependent reflection of light on surfaces by accounting for microscopic surface structures aligned preferentially in specific orientations, thereby enhancing the realism of materials such as brushed metal, hair, or fur.

13

Publications

1.1K

Citations

31

Authors

21

Institutions

Publications per year

2017–2026

2

Authors

31

  1. JT
    James T. Kajiya

    California Institute of Technology, United States

    2 publications · 232 citations

    2

    h-index

  2. HL
    Hongwei Li

    University of Electronic Science and Technology of China, China

    2 publications · 83 citations

    2

    h-index

  3. PP
    Pierre Poulin

    Université de Montréal, Canada

    2 publications · 234 citations

    2

    h-index

  4. PV
    Pedro V. Sander

    Hong Kong University of Science and Technology, Hong Kong SAR China

    2 publications · 83 citations

    2

    h-index

  5. CF
    Chi‐Wing Fu

    Chinese University of Hong Kong, Hong Kong SAR China

    2 publications · 83 citations

    2

    h-index

1–5 of 31

Venues

  1. ACM SIGGRAPH Computer Graphics

    2 publications · 267 citations

    2

    h-index

  2. ACM Transactions on Graphics

    TOG · 2 publications · 140 citations

    2

    h-index

  3. Eurographics

    Repository · 1 publications · 22 citations

    1

    h-index

  4. Journal of Applied Crystallography

    1 publications · 297 citations

    1

    h-index

  5. Computer Graphics Forum

    1 publications · 17 citations

    1

    h-index

1–5