Ambient Occlusion Rendering
Ambient Occlusion Rendering is a real-time global illumination technique in computer graphics that computes diffuse light attenuation at surface points based on the degree to which ambient light is obscured by surrounding geometry, thereby enhancing spatial perception and visual realism in hospitality interior visualizations.
66
Publications
3.3K
Citations
184
Authors
81
Institutions
Publications per year
2017–2026
11
66
Production-Ready Global Illumination
Hayden Landis · 2004 · 187 citations
Deep Shading: Convolutional Neural Networks for Screen Space Shading
Oliver Nalbach, Elena Arabadzhiyska, Daryush D. Mehta et al. · Computer Graphics Forum · 2017 · 134 citations · Full text
1–5 of 66
184
4
h-index
3
h-index
3
h-index
3
h-index
2
h-index
1–5 of 184
81
University of Utah
Salt Lake City, United States
6 h-index
13 publications
481 citations
Institut national de recherche en sciences et technologies du numérique
Le Chesnay-Rocquencourt, France
5 h-index
11 publications
692 citations
Nvidia (United Kingdom)
Reading, United Kingdom
4 h-index
8 publications
311 citations

Linköping University
Linköping, Sweden
4 h-index
7 publications
366 citations
University of Münster
Münster, Germany
3 h-index
7 publications
541 citations

Lund University
Lund, Sweden
3 h-index
8 publications
200 citations

TU Wien
Vienna, Austria
3 h-index
5 publications
91 citations
The University of Texas at Austin
Austin, United States
2 h-index
3 publications
321 citations
1–8 of 81
13 publications · 574 citations
12
h-index
TVCG · 10 publications · 751 citations
10
h-index
Repository · 3 publications · 59 citations
3
h-index
2 publications · 51 citations
2
h-index
TOG · 2 publications · 69 citations
2
h-index
1–5