Ambient Occlusion Rendering

Ambient Occlusion Rendering is a real-time global illumination technique in computer graphics that computes diffuse light attenuation at surface points based on the degree to which ambient light is obscured by surrounding geometry, thereby enhancing spatial perception and visual realism in hospitality interior visualizations.

66

Publications

3.3K

Citations

184

Authors

81

Institutions

Publications per year

2017–2026

11

Authors

184

  1. TR
    Timo Ropinski

    University of Münster, Germany

    4 publications · 234 citations

    4

    h-index

  2. TA
    Tomas Akenine‐Möller

    Lund University, Sweden

    3 publications · 76 citations

    3

    h-index

  3. SL
    Samuli Laine

    Nvidia (United Kingdom), United Kingdom

    3 publications · 183 citations

    3

    h-index

  4. PL
    Patric Ljung

    Linköping University, Sweden

    3 publications · 154 citations

    3

    h-index

  5. FH
    Frida Hernell

    Linköping University, Sweden

    2 publications · 113 citations

    2

    h-index

1–5 of 184

Venues

  1. Computer Graphics Forum

    13 publications · 574 citations

    12

    h-index

  2. IEEE Transactions on Visualization and Computer Graphics

    TVCG · 10 publications · 751 citations

    10

    h-index

  3. Eurographics

    Repository · 3 publications · 59 citations

    3

    h-index

  4. IEEE Computer Graphics and Applications

    2 publications · 51 citations

    2

    h-index

  5. ACM Transactions on Graphics

    TOG · 2 publications · 69 citations

    2

    h-index

1–5