ComputingAutonomous SystemsComputer ScienceArtificial IntelligenceInteraction DesignMotion Planning3D AnimationAgent-based SimulationCharacter AnimationCharacter ModelingHuman-machine InteractionInteractive AnimationAnimation InterfacesCharacter Interaction DesignInteraction ControllersMental Model BuildingMotion ControllersReal-time Character AnimationReal-time ProcessingUser Interaction
This paper presents a methodology for constructing large groups of autonomous characters which respond in real time to the user's interaction, as well as to each other and their environment. The characters are based on steering controllers under the direction of a simple mental model which mediates between several conflicting behavioral goals. The characters are represented graphically by 3d models with a library of animated motions which are choreographed by the behavioral controllers.
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