PRESENCE Virtual and Augmented Reality · 2006 · 41 citations · 85 references
ComputingComputer ScienceComputer SystemsComputer NetworksDistributed SystemsReal-time SystemsConsistency ModelsDistributed Systems PerformanceLatency AnalysisLatency OptimizationNetwork ProtocolsReal-time Communication ProtocolsApplication LatencyConsistency MaintenanceConsistency ManagementConsistency MetricsFilteringLatency TradeoffsMechanismsNetwork Latency
This paper is the second part of a two part paper that documents a detailed survey of the research carried out on consistency and latency in distributed interactive applications (DIAs) in recent decades. Part I reviewed the terminology associated with DIAs and offered definitions for consistency and latency. A classification for consistency maintenance mechanisms was given and various mechanisms belonging to the first of three categories, time management, were described. Here, in the second part of the paper, the remaining two categories of mechanisms are examined—information management (such as predictive contract techniques, relevance filtering, packet bundling) and system architecture (such as QoS and protocols).
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A reliable multicast framework for light-weight sessions and application level framing
Sally Floyd, Van Jacobson, Steve McCanne et al. · 1995 · 700 citations
Hans Eriksson · Communications of the ACM · 1994 · 667 citations · Full text
Social Sciences, Communication, Building Information Modeling +5