SHEEP: The Shared Environment Entertainment Pasture

Christian Sandor, Martin Wagner, Asa MacWilliams, Martin Bauer, Gudrun Klinker

2002 · 13 citations · 0 references

Concepts

Abstract

In this demo, we use a multiplayer shepherding game to explore the possibilities of mutimodal, multiuser interaction with wearable computing in an intelligent environment. The game is centered around a table with a beamerprojected pastoral landscape. Players can use different intuitive interaction technologies (beamer, screen, HMD, touchscreen, speech, gestures) offered by the mobile and stationary computers. Building on our DWARF framework, the system uses peer-to-peer, dynamically cooperating services to integrate different mobile devices (including spectators’ laptops) into the game.