Publication | Closed Access
SHEEP: The Shared Environment Entertainment Pasture
12
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0
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2002
Year
Unknown Venue
EngineeringMobile InteractionAgricultural EconomicsWearable TechnologyAnimal WelfareIntelligent EnvironmentEnvironmental PlanningCommunicationPervasive GameSocial SciencesPervasive ComputingPervasive EnvironmentAnimal ManagementDesignUser ExperienceMobile ComputingDwarf FrameworkMedia DesignMultiuser InteractionNovel InterfaceVirtual WorldsFarm ManagementHuman-computer InteractionTechnology
In this demo, we use a multiplayer shepherding game to explore the possibilities of mutimodal, multiuser interaction with wearable computing in an intelligent environment. The game is centered around a table with a beamerprojected pastoral landscape. Players can use different intuitive interaction technologies (beamer, screen, HMD, touchscreen, speech, gestures) offered by the mobile and stationary computers. Building on our DWARF framework, the system uses peer-to-peer, dynamically cooperating services to integrate different mobile devices (including spectators’ laptops) into the game.