ACM Transactions on Computer-Human Interaction · 2024 · 40 citations · 57 references
Social SciencesPsychologySocial PsychologyHuman-computer InteractionPsychometricsUser Experience DesignUsability TestingVirtual RealityVirtual WorldsPresencePresence In Virtual EnvironmentsPresence MeasurementUser PresenceVirtual Reality Usability Testing
Presence, or the experience of being present in a computer-generated environment, is a defining element of virtual reality. While there are different methodologies to measure presence, questionnaires remain the most popular, particularly the Igroup Presence Questionnaire (IPQ). In this paper, we analyse the results of over 20 years of IPQ usage to develop a new comparative means of reporting presence scores and comparing them across existing and future work. We additionally report on correct and problematic usage of the questionnaire and, through this, present guidelines on how to administer the IPQ in future to aid further analysis. Finally, we present a new web-based tool to streamline the analysis and reporting of IPQ results, which we hope will facilitate more standardised usage of the questionnaire in future research.
57
The PRISMA 2020 statement: an updated guideline for reporting systematic reviews
Matthew J. Page, Joanne E. McKenzie, Patrick M. Bossuyt et al. · BMJ · 2021 · 95K citations · Full text