Publication | Open Access
Classifying Presence Scores: Insights and Analysis from Two Decades of the Igroup Presence Questionnaire (IPQ)
26
Citations
57
References
2024
Year
Social IsolationQuality Of LifeEngineeringSocial PsychologyCommunicationPresence ScoresPsychologySocial SciencesVirtual RealityImmersive TechnologyAffective ComputingComputer-mediated CommunicationSocial IdentityBehavioral SciencesUser ExperienceIntelligent Virtual EnvironmentGroup InteractionApplied Social PsychologyCollaborative Virtual EnvironmentMulti-user VrIgroup Presence QuestionnairePerformance StudiesInterpersonal CommunicationSocial ComputingVirtual SpaceHuman InteractionHuman-computer InteractionIpq UsageSurvey Methodology
Presence, or the experience of being present in a computer-generated environment, is a defining element of virtual reality. While there are different methodologies to measure presence, questionnaires remain the most popular, particularly the Igroup Presence Questionnaire (IPQ). In this paper, we analyse the results of over 20 years of IPQ usage to develop a new comparative means of reporting presence scores and comparing them across existing and future work. We additionally report on correct and problematic usage of the questionnaire and, through this, present guidelines on how to administer the IPQ in future to aid further analysis. Finally, we present a new web-based tool to streamline the analysis and reporting of IPQ results, which we hope will facilitate more standardised usage of the questionnaire in future research.
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