2023 · 31 citations · 53 references
Social SciencesDesignPsychologyAdolescent DevelopmentInteraction DesignUser Experience DesignAdolescent Social DevelopmentCommunication With AdolescentsParticipatory DesignSocial MediaUses And GratificationsYouth EngagementAdolescent InterventionDigital Co-designImpactsSelf-regulation SkillsYouth Digital Engagement
Prior research indicates that many adolescents struggle to use social media intentionally, with negative impacts on well-being. This presents an important but under-researched opportunity to improve youth well-being through interaction design. We developed Locus, a mobile application that shapes adolescents’ entry experiences into the social media apps on their phones by prompting them to reflect on their social media intentions before they open an app and at the end of the day. In designing Locus, we combined psychology theories—to identify design targets—with co-design approaches—to design around these targets for youth's lived experiences. Following co-design work with nine teens (Mage=15.7 years), we conducted an open trial field deployment (N = 54; Mage=16.2 years) to explore how Locus was used and experienced by adolescents during their daily lives. Results provide preliminary evidence that in-the-moment interventions for self-regulation skills can support adolescents’ intentional social media use.
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