Publication | Open Access
Using the Veil of Ignorance to align AI systems with principles of justice
35
Citations
50
References
2023
Year
Rawls’ Veil of Ignorance is a philosophical tool used to derive fair societal principles. This study applies the Veil to the governance of artificial intelligence. Five incentive‑compatible studies with 2,508 participants, including two preregistered protocols, asked participants to choose AI‑assistant principles from behind the veil. Participants behind the veil consistently favored a principle that prioritizes the worst‑off, driven by fairness concerns rather than risk or politics, and the Veil increased the stability of these preferences across rounds, indicating its suitability for selecting distributive AI principles.
The philosopher John Rawls proposed the Veil of Ignorance (VoI) as a thought experiment to identify fair principles for governing a society. Here, we apply the VoI to an important governance domain: artificial intelligence (AI). In five incentive-compatible studies (N = 2, 508), including two preregistered protocols, participants choose principles to govern an Artificial Intelligence (AI) assistant from behind the veil: that is, without knowledge of their own relative position in the group. Compared to participants who have this information, we find a consistent preference for a principle that instructs the AI assistant to prioritize the worst-off. Neither risk attitudes nor political preferences adequately explain these choices. Instead, they appear to be driven by elevated concerns about fairness: Without prompting, participants who reason behind the VoI more frequently explain their choice in terms of fairness, compared to those in the Control condition. Moreover, we find initial support for the ability of the VoI to elicit more robust preferences: In the studies presented here, the VoI increases the likelihood of participants continuing to endorse their initial choice in a subsequent round where they know how they will be affected by the AI intervention and have a self-interested motivation to change their mind. These results emerge in both a descriptive and an immersive game. Our findings suggest that the VoI may be a suitable mechanism for selecting distributive principles to govern AI.
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