Concepedia

TLDR

Standardized garment sizes fail to accommodate individual body shape variations, causing ill‑fitting clothes, high return rates, and overproduction, prompting research into virtual try‑on and on‑demand fabrication. The authors present an interactive design tool that creates custom‑fit garments from 3D body scans, explicitly modeling pose transitions to improve fit and mobility. Their approach builds a 3D garment directly on an avatar, alternates cloth simulation with rest‑shape adjustment driven by stretch, permits real‑time interactive edits, and then converts the final shape into a 2D sewing or knitting pattern.

Abstract

Abstract The standardized sizes used in the garment industry do not cover the range of individual differences in body shape for most people, leading to ill‐fitting clothes, high return rates and overproduction. Recent research efforts in both industry and academia, therefore, focus on virtual try‐on and on‐demand fabrication of individually fitting garments. We propose an interactive design tool for creating custom‐fit garments based on 3D body scans of the intended wearer. Our method explicitly incorporates transitions between various body poses to ensure a better fit and freedom of movement. The core of our method focuses on tools to create a 3D garment shape directly on an avatar without an underlying sewing pattern, and on the adjustment of that garment's rest shape while interpolating and moving through the different input poses. We alternate between cloth simulation and rest shape adjustment based on stretch to achieve the final shape of the garment. At any step in the real‐time process, we allow for interactive changes to the garment. Once the garment shape is finalized for production, established techniques can be used to parameterize it into a 2D sewing pattern or transform it into a knitting pattern.

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