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Effects of exergames on mood and cognition in healthy older adults: A randomized pilot study

25

Citations

45

References

2022

Year

Abstract

The elderly population is increasing and the implementation of stimulating training to promote active aging has become a research issue. This study aimed at investigating the effects of a cognitive-motor exergame training on cognitive functions and mood, in healthy older adults. A randomized controlled pilot study was conducted to compare a cognitive-motor exergame training with a passive control group. The training consisted of 8 sessions of 45 min each, including 10 interactive activities focused on several cognitive functions such as memory, processing speed and executive functions, all requiring motor planning and execution. A total of 57 participants were administered a battery of cognitive tests before and after the training. A mixed-effect ANOVA with group (experimental vs. control) as between factor and time (pre-and post-test) as within factor, was performed to evaluate the effect of the exergame training on cognitive abilities and mood. Results showed significant interaction effects in processing speed [<i>STROOPC: F</i> (<sub>1,53.4</sub>) = 9.04, <i>p</i> = 0.004, <i>R</i> <sup>2</sup> = 0.82], inhibition [<i>3backs' false alarms: F</i> (<sub>1,47.5</sub>) = 5.5, <i>p</i> = 0.02, <i>R</i> <sup>2</sup> = 0.79], and mood [<i>Beck Depression Inventory: F</i> (<sub>1,55</sub>) = 4.15, <i>p</i> = 0.04, <i>R</i> <sup>2</sup> = 0.6]. Even though post-hoc analyses did not provide statistical evidence supporting the interactions, overall data showed a trend toward better scores only for the experimental group, suggesting a potential improvement in information processing speed, working memory and mood. Exergaming may be a motivating and enjoyable approach to healthy and active aging.

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