Child and Adolescent Psychiatry and Mental Health · 2022 · 43 citations · 40 references
EducationBehavioral SciencesPsychologyBehavioral DisordersChild DevelopmentDevelopmental PsychopathologyAddictionBehavioral Disorders In ChildhoodSleep AssessmentSleep DisturbanceSleep HealthSleep-wake DisordersGame AddictionInternet Gaming DisorderSleepSleep In ChildrenSleep Problems In ChildrenSleep QualitySleep Quality AssessmentSubjective Sleep Quality
BACKGROUND: Internet gaming addiction (IGA) is a serious condition that can significantly impact personal and social functioning. Many studies of IGA have been conducted in adolescents and young adults, but there are limited data available in children. We investigated the time spent using internet gaming apps in children and its association with behavioral problems, sleep problems, alexithymia, and emotional regulation. METHODS: The research populations (N = 564) were categorized based on the number of hours spent using online gaming applications. The Strengths and Difficulties Questionnaire, the Children's Sleep Habits Questionnaire Abbreviated, the Children's Alexithymia Measure (CAM), and the Clinical Evaluation of Emotional Regulation-9 were used to assess all participants. RESULTS: Compared to other groups, children who used internet gaming applications for more than 6 h had a higher proportion of abnormal responses on the emotional symptoms and hyperactivity scales. Children who used internet gaming applications for more than 6 h had the poorest sleep quality (75%), while children who used internet gaming applications for 1-2 h had the best (36.7%). Participants who used internet gaming apps for 1-2 h had significantly lower mean total scores on the emotional regulation scale and total CAM, whereas those using internet gaming apps for more than 6 h had the highest mean scores in the CAM. CONCLUSIONS: Excessive use of internet gaming apps during childhood may be associated with hyperactivity, peer problems, high socioeconomic level, alexithymia concerns, shorter daytime sleep duration, and a delayed morning wake-up.
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Mark S. Tremblay, Valerie Carson, Jean‐Philippe Chaput et al. · Applied Physiology Nutrition and Metabolism · 2016 · 2K citations · Full text
Pathological Video Game Use Among Youths: A Two-Year Longitudinal Study
Douglas A. Gentile, Hyekyung Choo, Albert K. Liau et al. · PEDIATRICS · 2011 · 1.3K citations
Pathological Video-Game Use Among Youth Ages 8 to 18
Douglas A. Gentile · Psychological Science · 2009 · 1.1K citations