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Alchemy: A benchmark and analysis toolkit for meta-reinforcement\n learning agents

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2021

Year

Abstract

There has been rapidly growing interest in meta-learning as a method for\nincreasing the flexibility and sample efficiency of reinforcement learning. One\nproblem in this area of research, however, has been a scarcity of adequate\nbenchmark tasks. In general, the structure underlying past benchmarks has\neither been too simple to be inherently interesting, or too ill-defined to\nsupport principled analysis. In the present work, we introduce a new benchmark\nfor meta-RL research, emphasizing transparency and potential for in-depth\nanalysis as well as structural richness. Alchemy is a 3D video game,\nimplemented in Unity, which involves a latent causal structure that is\nresampled procedurally from episode to episode, affording structure learning,\nonline inference, hypothesis testing and action sequencing based on abstract\ndomain knowledge. We evaluate a pair of powerful RL agents on Alchemy and\npresent an in-depth analysis of one of these agents. Results clearly indicate a\nfrank and specific failure of meta-learning, providing validation for Alchemy\nas a challenging benchmark for meta-RL. Concurrent with this report, we are\nreleasing Alchemy as public resource, together with a suite of analysis tools\nand sample agent trajectories.\n