Publication | Closed Access
Speaking with hands
43
Citations
42
References
2004
Year
Unknown Venue
Speech CorpusAnimated CharactersCommunicationCorpus LinguisticsSpeech RecognitionNatural Language ProcessingComputational LinguisticsConversation AnalysisLanguage StudiesVerbal InteractionAmerican Sign LanguageSpeech PerceptionAnimationLinguisticsSpeech SynthesisSpeech OutputSpeech CommunicationInterpersonal CommunicationCaptured MotionSpeech ProcessingArtsAnimated Conversational CharacterCharacter AnimationSpeech InterfaceOral Communication
We describe a method for using a database of recorded speech and captured motion to create an animated conversational character. People's utterances are composed of short, clearly-delimited phrases; in each phrase, gesture and speech go together meaningfully and synchronize at a common point of maximum emphasis. We develop tools for collecting and managing performance data that exploit this structure. The tools help create scripts for performers, help annotate and segment performance data, and structure specific messages for characters to use within application contexts. Our animations then reproduce this structure. They recombine motion samples with new speech samples to recreate coherent phrases, and blend segments of speech and motion together phrase-by-phrase into extended utterances. By framing problems for utterance generation and synthesis so that they can draw closely on a talented performance, our techniques support the rapid construction of animated characters with rich and appropriate expression.
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