ACM Transactions on Graphics · 2021 · 20 citations · 60 references
Natural SciencesOcean EngineeringOceanographyComputational Fluid DynamicsFluid DynamicsOcean WavesAdaptive Mesh RefinementMarine HydrodynamicsNumerical Ocean SimulationShip HydrodynamicsSurface Wave DynamicsAdaptive Time SteppingBoundary Element ModelingDiscretizationEuler EquationsIncompressible Navier-stokes EquationsNavier-stokes SolversResolutionsSurface Water Waves
The simulation of large open water surface is challenging using a uniform volumetric discretization of the Navier-Stokes equations. Simulating water splashes near moving objects, which height field methods for water waves cannot capture, necessitates high resolutions. Such simulations can be carried out using the Fluid-Implicit-Particle (FLIP) method. However, the FLIP method is not efficient for the long-lasting water waves that propagate to long distances, which require sufficient depth for a correct dispersion relationship. This paper presents a new method to tackle this dilemma through an efficient hybridization of volumetric and surface-based advection-projection discretizations. We design a hybrid time-stepping algorithm that combines a FLIP domain and an adaptively remeshed Boundary Element Method (BEM) domain for the incompressible Euler equations. The resulting framework captures the detailed water splashes near moving objects with the FLIP method, and produces convincing water waves with correct dispersion relationships at modest additional costs.
60
A fast algorithm for particle simulations
Leslie Greengard, Vladimir Rokhlin · Journal of Computational Physics · 1987 · 4.9K citations
Doug L. James, Dinesh K. Pai · 1999 · 494 citations