Computation · 2021 · 15 citations · 41 references
ComputingComputer EngineeringComputer ScienceAlgorithmsParallel ComputingScientific ComputingGraphics Processing Unit ArchitectureGraphics Processing Unit ComputingGraphics Processing UnitsMonte Carlo MethodsMonte Carlo SimulationRandom Number GenerationGpgpu ComputingGpu AcceleratorsGpu ArchitectureGpu Performance ProfilingMonte Carlo Random Number GenerationPseudo-random Number GenerationPseudo-random Number GeneratorsScientific Computing On Gpus
Monte Carlo methods rely on sequences of random numbers to obtain solutions to many problems in science and engineering. In this work, we evaluate the performance of different pseudo-random number generators (PRNGs) of the Curand library on a number of modern Nvidia GPU cards. As a numerical test, we generate pseudo-random number (PRN) sequences and obtain non-uniform distributions using the acceptance-rejection method. We consider GPU, CPU, and hybrid CPU/GPU implementations. For the GPU, we additionally consider two different implementations using the host and device application programming interfaces (API). We study how the performance depends on implementation parameters, including the number of threads per block and the number of blocks per streaming multiprocessor. To achieve the fastest performance, one has to minimize the time consumed by PRNG seed setup and state update. The duration of seed setup time increases with the number of threads, while PRNG state update decreases. Hence, the fastest performance is achieved by the optimal balance of these opposing effects.
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Monte Carlo sampling methods using Markov chains and their applications
W. Keith Hastings · Biometrika · 1970 · 15.2K citations
Makoto Matsumoto, Takuji Nishimura · ACM Transactions on Modeling and Computer Simulation · 1998 · 5.7K citations
George Marsaglia · Journal of Statistical Software · 2003 · 418 citations · Full text