Open Archaeology · 2015 · 85 citations · 11 references
Social SciencesHeritage ConservationHeritage InterpretationIconographyVisual CultureCultural HeritageDigital AestheticsDigital HeritageDigital Heritage InterpretationVisual ArtsCreative ImaginationCultural Heritage RepresentationCultural Heritage VisualizationEveryday Sensory ExperiencePhysical ReplicationVisual Heritage
Abstract In this paper I will pose a challenge to digital heritage visualisation that takes as its starting point the weirdness of the digital world in comparison to everyday experience. Related to this is the apparent inability for digital objects to benefit from or acquire aura from their originals. I contend that, unless mitigated, these properties will cause a continuing lack of engagement with digital heritage visualisation beyond the professional and academic circles in which they are created. Contrary to expectations, I will argue digital objects can indeed manifest an auratic quality and that this is in fact fundamental to how they are received by various audiences. I contend that both aura and the intimate relationship between digital representation, aesthetics and the creative imagination need to be understood and embraced in practice. Finally, I will suggest some ways of addressing the challenge by looking at modes of co-production, physical replication and aesthetic quality.
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Reconstructing Archaeology: Theory and Practice.
John C. Barrett, Michael Shanks, Christopher Tilley · Man · 1994 · 747 citations
Negotiating Authentic Objects and Authentic Selves
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Helena Rua, Pedro Alvito · Journal of Archaeological Science · 2011 · 148 citations
The Work of Art in the Age of Mechanical Reproduction
Benjamin Benjamin · 2016 · 90 citations