2006 · 17 citations · 7 references
ArchitectureComputer ScienceHuman-centered DesignHuman-computer InteractionUser Experience DesignExperience DesignHeuristic EvaluationSmart Home IntegrationUsability EngineeringUsability EvaluationUsability TestingDomain-specific HeuristicsFocus Group DiscussionsHeuristic Evaluation MethodologyHeuristic ValidationHeuristicsPervasive ComputingPervasive GamingSmart Home Usability
Abstract. Over the last years, a variety of pervasive games was developed. Al-though some of these applications were quite successful in bringing digital games back to the real world, very little is known about their successful integration into smart environments. When developing video games, developers can make use of a broad variety of heuristics. Using these heuristics to guide the development process of applications for intelligent environments could significantly increase their func-tional quality. This paper addresses the question, whether existing heuristics can be used by pervasive game developers, or if specific design guidelines for smart home environments are required. In order to give an answer, the transferability of video game heuristics was evaluated in a two-step process. In a first step, a set of validated heuristics was analyzed to identify platform-dependent elements. In a second step, the transferability of those elements was assessed in a focus group study. 1
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Jakob Nielsen · 1995 · 2.6K citations · Full text
Penelope Sweetser, Peta Wyeth · Computers in entertainment · 2005 · 2.1K citations
EasyLiving: Technologies for Intelligent Environments
2000 · 761 citations