IEEE Transactions on Multimedia · 2021 · 13 citations · 42 references
EngineeringHuman Pose Estimation3D Pose EstimationHuman ModellingKinesiologyImage AnalysisHuman Pose TransferImage-based ModelingComputational ImagingKinematicsRobot LearningHuman MotionComputational GeometryGeometric ModelingMachine VisionPose TransferGeometric Feature ModelingHuman Body ShapeHuman Image SynthesisComputer VisionNatural SciencesScene UnderstandingAppearance Modeling
Human pose transfer has typically been modeled as a 2D image-to-image translation problem. This formulation ignores the human body shape prior in 3D space and inevitably causes implausible artifacts, especially when facing occlusion. To address this issue, we propose a <italic xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">lifting-and-projection</i> framework to perform pose transfer in the 3D mesh space. The core of our framework is a foreground generation module, that consists of two novel networks: a lifting-and-projection network (LPNet) and an appearance detail compensating network (ADCNet). To leverage the human body shape prior, LPNet exploits the topological information of the body mesh to learn an expressive visual representation for the target person in the 3D mesh space. To preserve texture details, ADCNet is further introduced to enhance the feature produced by LPNet with the source foreground image. Such design of the foreground generation module enables the model to better handle difficult cases such as those with occlusions. Experiments on the iPER and Fashion datasets empirically demonstrate that the proposed lifting-and-projection framework is effective and outperforms the existing image-to-image-based and mesh-based methods on human pose transfer task in both self-transfer and cross-transfer settings.
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