Publication | Closed Access
Feasibility of full immersive virtual reality video game on balance and cybersickness of healthy adolescents
32
Citations
47
References
2021
Year
Physical ActivityHealth EducationHealthy AdolescentsOnline GamingVirtual RealityYoung Adult MedicineExtended RealityVirtual SpaceImmersive TechnologyVideo Game AddictionGame DesignPsychology
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