Exploratory preferences explain the cultural success of imaginary worlds in modern societies

Edgar Dubourg, Valentin Thouzeau, Charles de Dampierre, Nicolas Baumard

2021 · 15 citations · 54 references

Concepts

Abstract

Imaginary worlds are one of the hallmarks of modern culture. They are present in many of the most successful fictions, be it in novels (e.g., Harry Potter), films (e.g., Star Wars), video games (e.g., The Legend of Zelda), graphic novels (e.g., One piece) and TV series (e.g., Game of Thrones). This phenomenon is global (e.g., the worldwide success of Lord of the Ring, the emergence of xuanhuan and xanxia genres in China), and massive: people spend an increasing amount of time, energy and resources involved in fictions with imaginary worlds. Why so much attention devoted to nonexistent worlds? In this paper, we propose that imaginary worlds co-opt exploratory preferences, a set of cognitive preferences that have evolved in humans and non-human animals to motivate individuals to explore new sources of reward. Imaginary worlds are fictional superstimuli that tap into the human’s interest for unfamiliar and potentially rewarding environments. This theory predicts that 1) fictions with imaginary worlds should be more appealing for individuals higher in Openness to experience (because this personality trait is associated with exploratory preferences), 2) such fictions should be more attractive for younger people (because young people reap more rewards from exploratory behaviors) and 3) such fictions should be more successful in more economically developed societies (because affluent ecologies lower the costs of exploration). We successively test these predictions with two large cultural datasets, namely IMDb (N=85,855 films) and Wikidata (N=96,711 novels), as well the Movie Personality Dataset, which aggregates averaged personality traits and demographic data from the Facebook myPersonality Database (N=3.5 million), the films they like on Facebook and metadata for films from the Internet Movie Database (IMDb). We provide evidence that the appeal for imaginary worlds relies on our exploratory psychology.

References

54