2020 · 12 citations · 4 references
ComputingComputer ScienceArtificial IntelligenceMachine LearningStatistical LearningDecision TreesGame PlayingOnline FraudSupport Vector MachinesArtificial Intelligence In GamesBayesian ClassifiersCheating In GamesMouse DynamicsNaive BayesNaive Bayes ClassificationPlayer Behavior AnalyticsSuspicious Behavior Detection
The use of cheating software in video games to gain an unfair advantage has required the use of anti-cheat software and deterrents such as account bans. Anti-cheat software is, however, always a step behind the opposition and as such new and innovative solutions are required. This paper considers AI driven tools as one such approach and compared decision trees, SVMs and Naïve Bayes classifiers in an attempt to classify cheating and honest player behaviour. The results of the research highlighted the potential for mouse dynamics as a measure of player behaviour, and decision trees as the most accurate detector of honest player behaviour.
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User Authentication Through Mouse Dynamics
Chao Shen, Zhongmin Cai, Xiaohong Guan et al. · IEEE Transactions on Information Forensics and Security · 2012 · 181 citations
Detecting cheaters for multiplayer games: theory, design and implementation[1]
Siu F. Yeung, John C. S. Lui, Jiangchuan Liu et al. · 2006 · 53 citations · Full text
An Application of Decision Tree Based on ID3
Xiaohu Wang, Nianfeng Li · Physics Procedia · 2012 · 32 citations · Full text