Publication | Closed Access
Seenomaly
55
Citations
31
References
2020
Year
Unknown Venue
Image AnalysisEngineeringData SciencePattern RecognitionVideo ProcessingGui AnimationsComputer AnimationExtended RealityCard MovementComputer ScienceVideo UnderstandingHuman Image SynthesisVisual EffectGui AnimationComputer Vision
GUI animations, such as card movement, menu slide in/out, snackbar display, provide appealing user experience and enhance the usability of mobile applications. These GUI animations should not violate the platform's UI design guidelines (referred to as design-don't guideline in this work) regarding component motion and interaction, content appearing and disappearing, and elevation and shadow changes. However, none of existing static code analysis, functional GUI testing and GUI image comparison techniques can "see" the GUI animations on the scree, and thus they cannot support the linting of GUI animations against design-don't guidelines. In this work, we formulate this GUI animation linting problem as a multi-class screencast classification task, but we do not have sufficient labeled GUI animations to train the classifier. Instead, we propose an unsupervised, computer-vision based adversarial autoencoder to solve this linting problem. Our autoencoder learns to group similar GUI animations by "seeing" lots of unlabeled real-application GUI animations and learning to generate them. As the first work of its kind, we build the datasets of synthetic and real-world GUI animations. Through experiments on these datasets, we systematically investigate the learning capability of our model and its effectiveness and practicality for linting GUI animations, and identify the challenges in this linting problem for future work.
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