Concepedia

Publication | Open Access

Towards Customer-Centric Additive Manufacturing: Making Human-Centered 3D Design Tools through a Handheld-Based Multi-Touch User Interface

19

Citations

62

References

2020

Year

TLDR

Additive manufacturing enables flexible, efficient production of custom parts, yet the design phase remains slow because customers must collaborate with experts using traditional CAD tools. This study aims to eliminate intermediate agents by empowering customers to design directly, thereby shortening lead times and simplifying pre‑manufacturing tasks. We introduce a multi‑touch interface that replaces the keyboard‑mouse CAD workflow, evaluated through a furniture‑design prototype and usability studies in lab and remote settings. Users reported faster, more satisfying design with the touch interface compared to desktop controls, supporting a vision of remotely operated AM.

Abstract

Seeking a more flexible and efficient production, additive manufacturing (AM) has emerged as a major player in the industrial field, streamlining the fabrication of custom tangible assets by directly 3D printing them. However, production still takes too long due to printing, but also due to the product design stage, in which the customer works together with an expert to create a 3D model of the targeted product by means of computer-aided design (CAD) software. Skipping intermediate agents and making customers responsible for the design process will reduce waiting times and speed up the manufacturing process. This work is conceived as a first step towards that optimized AM model, being aimed at bringing CAD tools closer to clients through an enhanced user experience, and consequently at simplifying pre-manufacturing design tasks. Specifically, as an alternative to the traditional user interface operated with the keyboard and mouse duo, standard in CAD and AM, the paper presents a comprehensive multi-touch interaction system conceived as a customer-centric human-machine interface. To depict the proposed solutions, we adopt furniture manufacturing as a case study and, supported by a CAD-like software prototype for 3D modeling of custom cabinets introduced in a previous work of the authors, we assess our approach’s validity in terms of usability by conducting in-lab and remote user studies. The comparison between the designed multi-touch interaction and its desktop alternative yields promising results, showing improved performance and higher satisfaction of the end-user for the touch-based approach, that lay the groundwork for a smarter factory vision based on remotely-operated AM.

References

YearCitations

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