2020 · 15 citations · 5 references
EngineeringDesignEnvironmental DesignInternet Of ThingsLifecycle EngineeringWaste ManagementE-waste ManagementElectronic Waste ManagementEnd-of-life ManagementLifecycle DesignRecyclingWaste DisposalE-waste Material RecoveryE-waste RecyclingElectronic Waste RecyclingEnvironmental ScarcityMaterial End-of-lifeMaterial ScarcityRecycling DesignUbiquitous Computing
The Internet of Things (IoT) and ubiquitous computing are leading to an increase in objects with a short lifespan - either through breakage, "bricking" by the manufacturer, or discontinued use by the owner. This leads to a surplus of material and e-waste that cannot or is not readily recycled, upcycled or otherwise reused, aggravating material scarcity. In part, this is due to the use of unrecyclable materials and custom-built hardware. However, it is also due to the limited value people place on these objects (e.g., sentimental and environmental). This one-day workshop will explore how the configuration of values designed into IoT objects influences the end-user practices of disposal, recycling and upcycling. Through this lens, we will collectively consider potential design strategies that can be instilled during the process of design, to support the continuity of the material life of IoT objects after their "death".
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Emotional Design: Why We Love (or Hate) Everyday Things
Journal of Consumer Marketing · 2006 · 235 citations
Arts, Design, Social Psychology +14
Designing through value constellations
Chris Speed, Deborah Maxwell · interactions · 2015 · 33 citations · Full text