2020 · 57 citations · 56 references
ComputingAnatomy3D ModelingComputer VisionPortraiture3D ReconstructionEar ReconstructionFacial ReconstructionHead ReconstructionImage RegistrationScene Reconstruction3D Shape ReconstructionDepth Map ReconstructionFace Representation LearningHead Pose EstimationPortrait GeometryPose InvarianceRefinementStereo Matching
In this paper, we present a learning-based approach for recovering the 3D geometry of human head from a single portrait image. Our method is learned in an unsupervised manner without any ground-truth 3D data. We represent the head geometry with a parametric 3D face model together with a depth map for other head regions including hair and ear. A two-step geometry learning scheme is proposed to learn 3D head reconstruction from in-the-wild face images, where we first learn face shape on single images using self-reconstruction and then learn hair and ear geometry using pairs of images in a stereo-matching fashion. The second step is based on the output of the first to not only improve the accuracy but also ensure the consistency of overall head geometry. We evaluate the accuracy of our method both in 3D and with pose manipulation tasks on 2D images. We alter pose based on the recovered geometry and apply a refinement network trained with adversarial learning to ameliorate the reprojected images and translate them to the real image domain. Extensive evaluations and comparison with previous methods show that our new method can produce high-fidelity 3D head geometry and head pose manipulation results.
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