Publication | Closed Access
Bystander interruption of VR users
37
Citations
22
References
2020
Year
Unknown Venue
EngineeringCommunicationVr UsersVirtual RealityImmersive TechnologyBystander InterruptionVr UserBehavioral SciencesAssistive TechnologyTelepresenceUser ExperienceApplied Social PsychologyCollaborative Virtual EnvironmentMulti-user VrSpeech CommunicationPublic TransportInterpersonal CommunicationVirtual SpaceHuman InteractionHuman-computer InteractionArts
Research has begun to investigate the interruption of VR users but lacks an understanding of how social factors (setting / relationship to the VR user) might impact the interruption and why bystanders interrupt as they do. We conducted a survey (N=100) into bystander comfort when interrupting a VR user (known / unknown) in 4 settings (private spaces, public spaces, private transport, public transport) and their willingness to use a range of interruption strategies. Our results suggest relationship to the VR user is more influential than setting when considering comfort and acceptability of interruption strategy. A follow-up lab study (N=16) investigated bystander interruption of a known VR user in a private setting. Most used a combination of speech and touch to interrupt though a subset used unconventional, improvised strategies we term playful interruptions. With the recent inclusion of open ear audio in VR headsets and preference towards verbal interruptions in our results we conducted a survey (N=76) into the consumer response to open ear audio in VR headsets. We report open ear audio was used regularly by 52.6% of our respondents 60% of who rate their experience with it positively.
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