2020 · 47 citations · 35 references
EngineeringSelf-driving Car TechnologySix PlatformsUser StudySimulator SicknessDriver BehaviorAutonomous VehiclesVirtual RealityImmersive TechnologyModeling And Simulation3D User InteractionSimulator CompositionGame DesignBehavioral SciencesDesignUser ExperienceIntelligent Virtual EnvironmentAutonomous DrivingCollaborative Virtual EnvironmentDriver PerformanceAutomationHuman-computer InteractionTechnology
As self-driving car technology matures, autonomous vehicle research is moving toward building more human-centric interfaces and accountable experiences. Driving simulators avoid many ethical and regulatory concerns about self-driving cars and play a key role in testing new interfaces or autonomous driving scenarios. However, apart from validity studies for manual driving simulation, the capabilities of driving simulators in replicating the experience of self-driving cars have not been widely investigated. In this paper, we build six self-driving simulation platforms with varying levels of visual and motion fidelities ranging from a screen-based in-lab simulator to the mixed-reality on-road simulator we propose. We compare the sense of presence and simulator sickness for each simulator composition, as well as its visual and motion fidelities with a user study. Our novel mixed-reality automotive driving simulator, named MAXIM, showed highest fidelity and presence. Our findings suggest how visual and motion configurations affect experience in autonomous driving simulators.
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Depth of Presence in Virtual Environments
Mel Slater, Martin Usoh, Anthony Steed · PRESENCE Virtual and Augmented Reality · 1994 · 1.3K citations
Wizard of Oz studies — why and how
Nils Dahlbäck, Arne Jönsson, Lars Ahrenberg · Knowledge-Based Systems · 1993 · 678 citations
Mel Slater, Anthony Steed · PRESENCE Virtual and Augmented Reality · 2000 · 656 citations