2020 · 68 citations · 53 references
ArchitectureDesignErgonomicsUser Experience DesignVestibular DisordersHaptic Feedback DesignHaptic Feedback SystemsMotion SicknessMotion Sickness MitigationVirtual RealityVirtual Reality Experience DesignLocomotionSickness ExperienceTactile FeedbackVestibular FeedbackVibrotactile FeedbackVirtual Reality ExperiencesVirtual Reality Motion SicknessVirtual Reality Sickness
Virtual Reality (VR) sickness is common with symptoms such as headaches, nausea, and disorientation, and is a major barrier to using VR. We propose WalkingVibe, which applies unobtrusive vibrotactile feedback for VR walking experiences, and also reduces VR sickness and discomfort while improving realism. Feedback is delivered through two small vibration motors behind the ears at a frequency that strikes a balance in inducing vestibular response while minimizing annoyance. We conducted a 240-person study to explore how visual, audio, and various tactile feedback designs affect the locomotion experience of users walking passively in VR while seated statically in reality. Results showed timing and location for tactile feedback have significant effects on VR sickness and realism. With WalkingVibe, 2-sided step-synchronized design significantly reduces VR sickness and discomfort while significantly improving realism. Furthermore, its unobtrusiveness and ease of integration make WalkingVibe a practical approach for improving VR experiences with new and existing VR headsets.
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A discussion of cybersickness in virtual environments
Joseph J. LaViola · ACM SIGCHI Bulletin · 2000 · 1.4K citations · Full text
Review on cybersickness in applications and visual displays
Lisa Rebenitsch, Charles B. Owen · Virtual Reality · 2016 · 924 citations