Publication | Open Access
Problematic online gaming and the COVID-19 pandemic
658
Citations
4
References
2020
Year
Social IsolationOnline GamingPervasive GameCovid-19Preventive MedicineSocial HealthDigital HealthProblematic Online GamingPublic HealthGame DesignStay-at-home MandatesHealth SciencesOnline GamesHealth PolicyCovid-19 PandemicSocial ComputingVideo Game StudiesHealth BehaviorVideo Game AddictionSocial Distancing
The COVID‑19 pandemic’s stay‑at‑home mandates have greatly increased online gaming, which can be a healthy coping strategy but also poses risks, especially as prolonged isolation and tech use may entrench unhealthy habits that hinder post‑pandemic readaptation. The study seeks to assess balanced gaming initiatives such as #PlayApartTogether to promote socializing, stress reduction, and overall physical and psychological wellbeing during the pandemic.
Stay-at-home mandates and quarantines related to the coronavirus (COVID-19) pandemic have led to greatly increased participation in online gaming. Initiatives such as #PlayApartTogether that promote gaming for socializing and stress reduction may achieve positive outcomes. Although gaming can be a healthy coping strategy for the majority, it can also pose risks to some vulnerable individuals. Protracted periods of social isolation and technology-based activity pose the danger of solidifying unhealthy lifestyle patterns, leading to difficulties to readaptation when the COVID-19 crisis has passed. Balanced and effective approaches to gaming during the COVID-19 pandemic are needed to support physical and psychological wellbeing.
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2019 | 218 | |
2012 | 192 | |
2017 | 191 | |
2016 | 168 |
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