ACM Transactions on Graphics · 2018 · 121 citations · 15 references
ComputingRobotics EngineeringComputer VisionGraspingMachine VisionAction RecognitionMotion CaptureTracking SystemsConvolutional Neural NetworksHand Motion CaptureHand TrackingLabelingLabelsMarker RecognitionMarker TrackingPresence
Optical marker-based motion capture is the dominant way for obtaining high-fidelity human body animation for special effects, movies, and video games. However, motion capture has seen limited application to the human hand due to the difficulty of automatically identifying (or labeling) identical markers on self-similar fingers. We propose a technique that frames the labeling problem as a keypoint regression problem conducive to a solution using convolutional neural networks. We demonstrate robustness of our labeling solution to occlusion, ghost markers, hand shape, and even motions involving two hands or handheld objects. Our technique is equally applicable to sparse or dense marker sets and can run in real-time to support interaction prototyping with high-fidelity hand tracking and hand presence in virtual reality.
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OctNet: Learning Deep 3D Representations at High Resolutions
Gernot Riegler, Ali Osman Ulusoy, Andreas Geiger · 2017 · 1.7K citations