Applying Behavior characteristics to decision-making process to create believable game AI

Andrey Simonov, Aleksandr Zagarskikh

Procedia Computer Science · 2019 · 22 citations · 5 references

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Abstract

With the development of artificial intelligence in computer games the problem of creating characters with believable and diverse behavior to inhabit in-game worlds becomes more and more actual. A big number of required characters and high standards of a modern game artificial intelligence makes the problem even more complex. In this paper we propose a utility-based decision-making model which gives the possibility to generate characters with believable behavior. The believability of such characters comes from their decision-making process that takes into account not only assessment of game environment, but also their personal characteristics and social status. Designed model was used to generate AI driven characters for a development of player’s opponents with personality traits for a computer card strategy. The model was used to simulate human flows on main railroad hub of 2014 Winter Olympics in order to reveal areas where pedestrian flow should be controlled.

References

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